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- Robert //
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- <Destroy_Ent>
- If <Entity_Name> Dies then, <Some_Text> <Some_Text_A> <Some_Text_B> All die!
- <*>
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- <Damage_Ent>
- If <Entity_Name> is hurt then, <Some_Text> <Some_Text_A> <Some_Text_B> All Attack!
- <*>
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